Universe.Physics.ConvexDecompositionDotNet.Quaternion.Roll C# (CSharp) Méthode

Roll() public static méthode

public static Roll ( Quaternion q ) : float
q Quaternion
Résultat float
        public static float Roll(Quaternion q)
        {
            q = new Quaternion(new float3(0.0f, 0.0f, 1.0f), -Yaw(q) * (3.14159264f / 180.0f)) * q;
            q = new Quaternion(new float3(1.0f, 0.0f, 0.0f), -Pitch(q) * (3.14159264f / 180.0f)) * q;
            return (float)Math.Atan2(-q.xdir().z, q.xdir().x) * (180.0f / 3.14159264f);
        }
    }