UnityEngine.TerrainData.Internal_GetMaximumDetailPatchCount C# (CSharp) Méthode

Internal_GetMaximumDetailPatchCount() private méthode

private Internal_GetMaximumDetailPatchCount ( ) : int
Résultat int
        private static extern int Internal_GetMaximumDetailPatchCount();
        [MethodImpl(MethodImplOptions.InternalCall)]