UnityEngine.TerrainData.RemoveTrees C# (CSharp) Méthode

RemoveTrees() private méthode

private RemoveTrees ( Vector2 position, float radius, int prototypeIndex ) : int
position Vector2
radius float
prototypeIndex int
Résultat int
        internal int RemoveTrees(Vector2 position, float radius, int prototypeIndex)
        {
            return INTERNAL_CALL_RemoveTrees(this, ref position, radius, prototypeIndex);
        }