link two lobbies for the purposes of checking player compatibility
you must be the lobby owner of both lobbies
public static bool SetLinkedLobby(CSteamID steamIDLobby, CSteamID steamIDLobbyDependent) { InteropHelp.TestIfAvailableClient(); return NativeMethods.ISteamMatchmaking_SetLinkedLobby(steamIDLobby, steamIDLobbyDependent); } #if _PS3