Joins an existing lobby
this is an asynchronous request
results will be returned by LobbyEnter_t callback & call result, check m_EChatRoomEnterResponse to see if was successful
lobby metadata is available to use immediately on this call completing
public static SteamAPICall_t JoinLobby(CSteamID steamIDLobby) { InteropHelp.TestIfAvailableClient(); return (SteamAPICall_t)NativeMethods.ISteamMatchmaking_JoinLobby(steamIDLobby); }
public static SteamAPICall_t JoinLobbyGame(string lobby) { try { //public static SteamAPICall_t joinLobby(CSteamID steamIDLobby) //{ ulong vOut = Convert.ToUInt64(lobby); // CSteamID tempLobbyID = new CSteamID((ulong)lobby); return(SteamMatchmaking.JoinLobby((CSteamID)vOut)); } catch { return(new SteamAPICall_t()); } }