Steamworks.SteamMatchmaking.RequestLobbyData C# (CSharp) Méthode

RequestLobbyData() public static méthode

Refreshes metadata for a lobby you're not necessarily in right now

you never do this for lobbies you're a member of, only if your

this will send down all the metadata associated with a lobby

this is an asynchronous call

returns false if the local user is not connected to the Steam servers

results will be returned by a LobbyDataUpdate_t callback

if the specified lobby doesn't exist, LobbyDataUpdate_t::m_bSuccess will be set to false

public static RequestLobbyData ( CSteamID steamIDLobby ) : bool
steamIDLobby CSteamID
Résultat bool
		public static bool RequestLobbyData(CSteamID steamIDLobby) {
			InteropHelp.TestIfAvailableClient();
			return NativeMethods.ISteamMatchmaking_RequestLobbyData(steamIDLobby);
		}