Steamworks.SteamMatchmaking.AddFavoriteGame C# (CSharp) Méthode

AddFavoriteGame() public static méthode

adds the game server to the local list; updates the time played of the server if it already exists in the list

public static AddFavoriteGame ( AppId_t nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer ) : int
nAppID AppId_t
nIP uint
nConnPort ushort
nQueryPort ushort
unFlags uint
rTime32LastPlayedOnServer uint
Résultat int
		public static int AddFavoriteGame(AppId_t nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer) {
			InteropHelp.TestIfAvailableClient();
			return NativeMethods.ISteamMatchmaking_AddFavoriteGame(nAppID, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer);
		}