public static void DrawArmorColor(EquipType type, int slot, Player drawPlayer, float shadow, ref Color color,
ref int glowMask, ref Color glowMaskColor)
{
EquipTexture texture = EquipLoader.GetEquipTexture(type, slot);
texture?.DrawArmorColor(drawPlayer, shadow, ref color, ref glowMask, ref glowMaskColor);
foreach (var hook in HookDrawArmorColor)
{
hook(type, slot, drawPlayer, shadow, ref color, ref glowMask, ref glowMaskColor);
}
}