public static DrawArmorColor ( EquipType type, int slot, |
||
type | EquipType | |
slot | int | |
drawPlayer | ||
shadow | float | |
color | Color | |
glowMask | int | |
glowMaskColor | Color | |
return | void |
public static void DrawArmorColor(EquipType type, int slot, Player drawPlayer, float shadow, ref Color color,
ref int glowMask, ref Color glowMaskColor)
{
EquipTexture texture = EquipLoader.GetEquipTexture(type, slot);
texture?.DrawArmorColor(drawPlayer, shadow, ref color, ref glowMask, ref glowMaskColor);
foreach (var hook in HookDrawArmorColor)
{
hook(type, slot, drawPlayer, shadow, ref color, ref glowMask, ref glowMaskColor);
}
}