public static bool DrawHead(Player player)
{
EquipTexture texture = EquipLoader.GetEquipTexture(EquipType.Head, player.head);
if (texture != null && !texture.DrawHead())
{
return false;
}
foreach (var hook in HookDrawHead)
{
if (!hook(player.head))
{
return false;
}
}
return true;
}