public static bool DrawBody(Player player)
{
EquipTexture texture = EquipLoader.GetEquipTexture(EquipType.Body, player.body);
if (texture != null && !texture.DrawBody())
{
return false;
}
foreach (var hook in HookDrawBody)
{
if (!hook(player.head))
{
return false;
}
}
return true;
}