public static void WingUpdate(Player player, bool inUse)
{
if (player.wings <= 0)
{
return;
}
EquipTexture texture = EquipLoader.GetEquipTexture(EquipType.Wings, player.wings);
texture?.WingUpdate(player, inUse);
foreach (var hook in HookWingUpdate)
{
hook(player.wings, player, inUse);
}
}