public SetTextures ( |
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simulator | A reference to the |
|
localID | uint | The objects ID which is local to the simulator the object is in |
textures | The texture data to apply | |
return | void |
public void SetTextures(Simulator simulator, uint localID, Primitive.TextureEntry textures)
{
SetTextures(simulator, localID, textures, String.Empty);
}
ObjectManager::SetTextures ( |