public AddPrim ( |
||
simulator | A reference to the |
|
prim | Data describing the prim object to rez | |
groupID | UUID | Group ID that this prim will be set to, or UUID.Zero if you /// do not want the object to be associated with a specific group |
position | System.Vector3 | An approximation of the position at which to rez the prim |
scale | System.Vector3 | Scale vector to size this prim |
rotation | Quaternion | Rotation quaternion to rotate this prim |
return | void |
public void AddPrim(Simulator simulator, Primitive.ConstructionData prim, UUID groupID, Vector3 position,
Vector3 scale, Quaternion rotation)
{
AddPrim(simulator, prim, groupID, position, scale, rotation, PrimFlags.CreateSelected);
}
ObjectManager::AddPrim ( |