public AddPrim ( |
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simulator | A reference to the |
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prim | Data describing the prim object to rez | |
groupID | UUID | Group ID that this prim will be set to, or UUID.Zero if you /// do not want the object to be associated with a specific group |
position | System.Vector3 | An approximation of the position at which to rez the prim |
scale | System.Vector3 | Scale vector to size this prim |
rotation | Quaternion | Rotation quaternion to rotate this prim |
Результат | void |
ObjectManager::AddPrim ( |