public void DeedObjects(Simulator simulator, List<uint> localIDs, UUID groupOwner)
{
ObjectOwnerPacket packet = new ObjectOwnerPacket();
packet.AgentData.AgentID = Client.Self.AgentID;
packet.AgentData.SessionID = Client.Self.SessionID;
// Can only be use in God mode
packet.HeaderData.Override = false;
packet.HeaderData.OwnerID = UUID.Zero;
packet.HeaderData.GroupID = groupOwner;
packet.ObjectData = new ObjectOwnerPacket.ObjectDataBlock[localIDs.Count];
for (int i = 0; i < localIDs.Count; i++)
{
packet.ObjectData[i] = new ObjectOwnerPacket.ObjectDataBlock();
packet.ObjectData[i].ObjectLocalID = localIDs[i];
}
Client.Network.SendPacket(packet, simulator);
}