ProjectMercury.Proxies.ParticleEffectProxy.Trigger C# (CSharp) Method

Trigger() public method

Trigger an effect on this proxy. All particles will be triggered at 0,0,0 and are positioned with the World matrix of the proxy and the supplied world The effect will be checked against the frustum and culled if not within the effect Bounding Radius
public Trigger ( BoundingFrustum &frustum, Matrix world, System.Boolean checkNearFar ) : void
frustum BoundingFrustum
world Matrix
checkNearFar System.Boolean
return void
        public void Trigger(ref BoundingFrustum frustum, Matrix world, Boolean checkNearFar)
        {
            Matrix finalWorld;
            Matrix.Multiply(ref World, ref world, out finalWorld);
            Effect.Trigger(ref _zero, ref frustum, ref finalWorld, checkNearFar, this.Index);
        }

Same methods

ParticleEffectProxy::Trigger ( ) : void
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum ) : void
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum, System.Boolean checkNearFar ) : void
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum, Matrix world ) : void