public Trigger ( BoundingFrustum &frustum, Matrix world, System.Boolean checkNearFar ) : void | ||
frustum | BoundingFrustum | |
world | Matrix | |
checkNearFar | System.Boolean | |
return | void |
public void Trigger(ref BoundingFrustum frustum, Matrix world, Boolean checkNearFar)
{
Matrix finalWorld;
Matrix.Multiply(ref World, ref world, out finalWorld);
Effect.Trigger(ref _zero, ref frustum, ref finalWorld, checkNearFar, this.Index);
}