ProjectMercury.Proxies.ParticleEffectProxy.Trigger C# (CSharp) Method

Trigger() public method

Trigger an effect on this proxy. All particles will be triggered at 0,0,0 and are positioned with the World matrix of the proxy The effect will be checked against the frustum and culled if not within the effect Bounding Radius
public Trigger ( BoundingFrustum &frustum, System.Boolean checkNearFar ) : void
frustum BoundingFrustum
checkNearFar System.Boolean
return void
        public void Trigger(ref BoundingFrustum frustum, Boolean checkNearFar)
        {
            this.Effect.Trigger(ref _zero, ref frustum, ref World, checkNearFar, this.Index);
        }

Same methods

ParticleEffectProxy::Trigger ( ) : void
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum ) : void
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum, Matrix world ) : void
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum, Matrix world, System.Boolean checkNearFar ) : void