public Trigger ( BoundingFrustum &frustum, System.Boolean checkNearFar ) : void | ||
frustum | BoundingFrustum | |
checkNearFar | System.Boolean | |
return | void |
public void Trigger(ref BoundingFrustum frustum, Boolean checkNearFar)
{
this.Effect.Trigger(ref _zero, ref frustum, ref World, checkNearFar, this.Index);
}
ParticleEffectProxy::Trigger ( ) : void | |
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum ) : void | |
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum, Matrix world ) : void | |
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum, Matrix world, System.Boolean checkNearFar ) : void |