ProjectMercury.Proxies.ParticleEffectProxy.Trigger C# (CSharp) Method

Trigger() public method

Trigger an effect on this proxy. All particles will be triggered at 0,0,0 and are positioned with the World matrix
public Trigger ( ) : void
return void
        public void Trigger()
        {
            this.Effect.Trigger(ref _zero, this.Index);
        }

Same methods

ParticleEffectProxy::Trigger ( BoundingFrustum &frustum ) : void
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum, System.Boolean checkNearFar ) : void
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum, Matrix world ) : void
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum, Matrix world, System.Boolean checkNearFar ) : void