ProjectMercury.Proxies.ParticleEffectProxy.Trigger C# (CSharp) Method

Trigger() public method

Trigger an effect on this proxy. All particles will be triggered at 0,0,0 and are positioned with the World matrix of the proxy and the supplied world The effect will be checked against the frustum and culled if not within the effect Bounding Radius
public Trigger ( BoundingFrustum &frustum, Matrix world ) : void
frustum BoundingFrustum
world Matrix
return void
        public void Trigger(ref BoundingFrustum frustum, Matrix world)
        {
            Trigger(ref frustum, world, false);
        }

Same methods

ParticleEffectProxy::Trigger ( ) : void
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum ) : void
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum, System.Boolean checkNearFar ) : void
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum, Matrix world, System.Boolean checkNearFar ) : void