public Trigger ( BoundingFrustum &frustum, Matrix world ) : void | ||
frustum | BoundingFrustum | |
world | Matrix | |
return | void |
public void Trigger(ref BoundingFrustum frustum, Matrix world)
{
Trigger(ref frustum, world, false);
}
ParticleEffectProxy::Trigger ( ) : void | |
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum ) : void | |
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum, System.Boolean checkNearFar ) : void | |
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum, Matrix world, System.Boolean checkNearFar ) : void |