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Anima2D
SpriteMeshCache
Unassign
Anima2D.SpriteMeshCache.Unassign C# (CSharp) Method
SpriteMeshCache Class Documentation
Datei anzeigen
Open project: ArturoNereu/Unity2DAnimation
Unassign()
public
method
public
Unassign
(
BindInfo
bindPose
) :
void
bindPose
BindInfo
return
void
public void Unassign(BindInfo bindPose) { Unassign(nodes,bindPose); }
Same methods
SpriteMeshCache::
Unassign
(
List
targetNodes
,
BindInfo
bindPose
) :
void
SpriteMeshCache
AddEdge
AddHole
AddNode
ApplyChanges
BeginSelection
BindBone
BindBones
CalculateAutomaticWeights
Clear
ClearSelection
ClearWeights
ContainsVector
CreateBlendShapeCache
CreateBlendShapeFrame
CreateBlendshape
CreateBoneWeightFromWeights
DeleteBindPose
DeleteBlendShape
DeleteBlendShapeFrame
DeleteBone
DeleteEdge
DeleteHole
DeleteNode
DestroyBlendShapeCache
DoOnAfterDeserialize
EndSelection
FillBoneWeights
GetBlendShapeFrame
GetBlendshapePositions
GetBoneNames
GetBoneWeight
GetManipulableVertex
GetManipulableVertexCount
GetTexVertices
GetTexVerticesV3
GetVertex
InitFromOutline
IsSelected
OnEnable
PrepareManipulableVertices
RegisterUndo
ResetVertices
RevertChanges
Select
SetBlendShapeFrameWeight
SetBlendShapesFromCache
SetBoneWeight
SetManipulatedVertex
SetPivotPoint
SetSpriteMesh
SetVertex
SmoothWeights
SortBlendshapeFrames
ToVector3List
ToVertex
ToVertices
Triangulate
Unassign
Unselect
UpdateVertices