Anima2D.SpriteMeshCache.RevertChanges C# (CSharp) Method

RevertChanges() public method

public RevertChanges ( ) : void
return void
		public void RevertChanges()
		{
			Clear("");
			
			if(spriteMesh && spriteMeshData)
			{
				pivotPoint = spriteMeshData.pivotPoint;
				rect = SpriteMeshUtils.GetRect(spriteMesh.sprite);
				
				m_TexVertices = spriteMeshData.vertices.ToList();
				nodes = m_TexVertices.ConvertAll( v => Node.Create(m_TexVertices.IndexOf(v)) );
				boneWeights = spriteMeshData.boneWeights.ToList();
				edges = spriteMeshData.edges.ToList().ConvertAll( e => Edge.Create(nodes[e.index1],nodes[e.index2]) );
				holes = spriteMeshData.holes.ToList().ConvertAll( h => new Hole(h) );
				indices = spriteMeshData.indices.ToList();
				bindPoses = spriteMeshData.bindPoses.ToList().ConvertAll( b => b.Clone() as BindInfo );

				CreateBlendShapeCache(spriteMeshData);

				if(boneWeights.Count != nodes.Count)
				{
					boneWeights = nodes.ConvertAll( n => BoneWeight.Create() );
				}

				m_DirtyVertices = true;
			}
		}