override public void RegisterUndo(string undoName) { base.RegisterUndo(undoName); RegisterObjectUndo(selectedBlendshapeFrame,undoName); }
private void Bind() { if (!spriteMeshCache.isBound && spriteMeshCache.spriteMeshInstance) { spriteMeshCache.RegisterUndo("Bind bones"); spriteMeshCache.BindBones(); spriteMeshCache.CalculateAutomaticWeights(); } }