void FillBoneWeights(List<Node> targetNodes, float[,] weights)
{
List<float> l_weights = new List<float>();
foreach(Node node in targetNodes)
{
l_weights.Clear();
for(int i = 0; i < bindPoses.Count; ++i)
{
l_weights.Add(weights[i,node.index]);
}
SetBoneWeight(node,CreateBoneWeightFromWeights(l_weights));
}
}