void CreateBlendshape()
{
if (spriteMeshCache)
{
BlendShape blendShape = spriteMeshCache.CreateBlendshape("New BlendShape", "Create BlendShape");
spriteMeshCache.selectedBlendshape = blendShape;
spriteMeshCache.CreateBlendShapeFrame(blendShape, 100f, "Create BlendShape");
spriteMeshCache.blendShapeWeight = 100f;
}
}