UnityEditor.TimeArea.DrawLine C# (CSharp) Method

DrawLine() private method

private DrawLine ( Vector2 lhs, Vector2 rhs ) : void
lhs Vector2
rhs Vector2
return void
        private void DrawLine(Vector2 lhs, Vector2 rhs)
        {
            GL.Vertex(base.DrawingToViewTransformPoint(new Vector3(lhs.x, lhs.y, 0f)));
            GL.Vertex(base.DrawingToViewTransformPoint(new Vector3(rhs.x, rhs.y, 0f)));
        }