UnityEditor.TimeArea.TimeField C# (CSharp) Method

TimeField() public method

public TimeField ( Rect rect, int id, float time, float frameRate, TimeFormat timeFormat ) : float
rect UnityEngine.Rect
id int
time float
frameRate float
timeFormat TimeFormat
return float
        public float TimeField(Rect rect, int id, float time, float frameRate, TimeFormat timeFormat)
        {
            bool flag;
            if (timeFormat == TimeFormat.None)
            {
                float num = EditorGUI.DoFloatField(EditorGUI.s_RecycledEditor, rect, new Rect(0f, 0f, 0f, 0f), id, time, EditorGUI.kFloatFieldFormatString, EditorStyles.numberField, false);
                return this.SnapTimeToWholeFPS(num, frameRate);
            }
            if (timeFormat == TimeFormat.Frame)
            {
                int num3 = Mathf.RoundToInt(time * frameRate);
                return (((float) EditorGUI.DoIntField(EditorGUI.s_RecycledEditor, rect, new Rect(0f, 0f, 0f, 0f), id, num3, EditorGUI.kIntFieldFormatString, EditorStyles.numberField, false, 0f)) / frameRate);
            }
            string text = this.FormatTime(time, frameRate, TimeFormat.TimeFrame);
            string allowedletters = "0123456789.,:";
            text = EditorGUI.DoTextField(EditorGUI.s_RecycledEditor, id, rect, text, EditorStyles.numberField, allowedletters, out flag, false, false, false);
            if (flag && (GUIUtility.keyboardControl == id))
            {
                float num9;
                GUI.changed = true;
                text = text.Replace(',', '.');
                int index = text.IndexOf(':');
                if (index >= 0)
                {
                    int num6;
                    int num7;
                    string s = text.Substring(0, index);
                    string str4 = text.Substring(index + 1);
                    if (int.TryParse(s, out num6) && int.TryParse(str4, out num7))
                    {
                        return (num6 + (((float) num7) / frameRate));
                    }
                    return time;
                }
                if (float.TryParse(text, out num9))
                {
                    return this.SnapTimeToWholeFPS(num9, frameRate);
                }
            }
            return time;
        }