private DrawLine ( Vector2 lhs, Vector2 rhs ) : void | ||
lhs | Vector2 | |
rhs | Vector2 | |
return | void |
private void DrawLine(Vector2 lhs, Vector2 rhs)
{
GL.Vertex(base.DrawingToViewTransformPoint(new Vector3(lhs.x, lhs.y, 0f)));
GL.Vertex(base.DrawingToViewTransformPoint(new Vector3(rhs.x, rhs.y, 0f)));
}