UnityEditor.SceneRenderModeWindow.OnOpen C# (CSharp) Method

OnOpen() public method

public OnOpen ( ) : void
return void
        public override void OnOpen()
        {
            SerializedObject obj2 = new SerializedObject(LightmapEditorSettings.GetLightmapSettings());
            this.m_EnableRealtimeGI = obj2.FindProperty("m_GISettings.m_EnableRealtimeLightmaps");
            this.m_EnableBakedGI = obj2.FindProperty("m_GISettings.m_EnableBakedLightmaps");
        }