UnityEditor.SceneRenderModeWindow.DrawHeader C# (CSharp) Method

DrawHeader() private method

private DrawHeader ( Rect &rect, GUIContent label ) : void
rect UnityEngine.Rect
label UnityEngine.GUIContent
return void
        private void DrawHeader(ref Rect rect, GUIContent label)
        {
            Rect position = rect;
            position.y++;
            position.x += 5f;
            position.width = EditorStyles.miniLabel.CalcSize(label).x;
            position.height = EditorStyles.miniLabel.CalcSize(label).y;
            GUI.Label(position, label, EditorStyles.miniLabel);
            rect.y += 16f;
        }