UnityEditor.SceneRenderModeWindow.OnGUI C# (CSharp) Method

OnGUI() public method

public OnGUI ( Rect rect ) : void
rect UnityEngine.Rect
return void
        public override void OnGUI(Rect rect)
        {
            if (((this.m_SceneView != null) && (this.m_SceneView.m_SceneViewState != null)) && (Event.current.type != EventType.Layout))
            {
                this.Draw(base.editorWindow, rect.width);
                if (Event.current.type == EventType.MouseMove)
                {
                    Event.current.Use();
                }
                if ((Event.current.type == EventType.KeyDown) && (Event.current.keyCode == KeyCode.Escape))
                {
                    base.editorWindow.Close();
                    GUIUtility.ExitGUI();
                }
            }
        }