UnityEditor.IDeviceUtils.StartRemoteSupport C# (CSharp) Method

StartRemoteSupport() static private method

static private StartRemoteSupport ( string deviceId ) : RemoteAddress
deviceId string
return UnityEditor.Modules.RemoteAddress
        internal static RemoteAddress StartRemoteSupport(string deviceId)
        {
            return ModuleManager.GetDevice(deviceId).StartRemoteSupport();
        }