UnityEditor.IDeviceUtils.StartRemoteSupport C# (CSharp) Méthode

StartRemoteSupport() static private méthode

static private StartRemoteSupport ( string deviceId ) : RemoteAddress
deviceId string
Résultat UnityEditor.Modules.RemoteAddress
        internal static RemoteAddress StartRemoteSupport(string deviceId)
        {
            return ModuleManager.GetDevice(deviceId).StartRemoteSupport();
        }