UnityEditor.IDeviceUtils.StartRemoteSupport C# (CSharp) Метод

StartRemoteSupport() статический приватный Метод

static private StartRemoteSupport ( string deviceId ) : RemoteAddress
deviceId string
Результат UnityEditor.Modules.RemoteAddress
        internal static RemoteAddress StartRemoteSupport(string deviceId)
        {
            return ModuleManager.GetDevice(deviceId).StartRemoteSupport();
        }