UnityEditor.IDeviceUtils.StartPlayerConnectionSupport C# (CSharp) Method

StartPlayerConnectionSupport() static private method

static private StartPlayerConnectionSupport ( string deviceId ) : RemoteAddress
deviceId string
return UnityEditor.Modules.RemoteAddress
        internal static RemoteAddress StartPlayerConnectionSupport(string deviceId)
        {
            return ModuleManager.GetDevice(deviceId).StartPlayerConnectionSupport();
        }