UnityEditor.IDeviceUtils.StartPlayerConnectionSupport C# (CSharp) 메소드

StartPlayerConnectionSupport() 정적인 개인적인 메소드

static private StartPlayerConnectionSupport ( string deviceId ) : RemoteAddress
deviceId string
리턴 UnityEditor.Modules.RemoteAddress
        internal static RemoteAddress StartPlayerConnectionSupport(string deviceId)
        {
            return ModuleManager.GetDevice(deviceId).StartPlayerConnectionSupport();
        }