UnityEditor.EulerCurveRenderer.EvaluateCurveSlow C# (CSharp) Method

EvaluateCurveSlow() public method

public EvaluateCurveSlow ( float time ) : float
time float
return float
        public float EvaluateCurveSlow(float time)
        {
            return this.renderer.EvaluateCurveSlow(time, this.component);
        }