UnityEditor.EulerCurveRenderer.GetBounds C# (CSharp) Method

GetBounds() public method

public GetBounds ( ) : Bounds
return UnityEngine.Bounds
        public Bounds GetBounds()
        {
            return this.GetBounds(this.renderer.RangeStart(), this.renderer.RangeEnd());
        }

Same methods

EulerCurveRenderer::GetBounds ( float minTime, float maxTime ) : Bounds