UnityEditor.EulerCurveRenderer.EvaluateCurveDeltaSlow C# (CSharp) Method

EvaluateCurveDeltaSlow() public method

public EvaluateCurveDeltaSlow ( float time ) : float
time float
return float
        public float EvaluateCurveDeltaSlow(float time)
        {
            return this.renderer.EvaluateCurveDeltaSlow(time, this.component);
        }