UnityEditor.EulerCurveRenderer.EvaluateCurveSlow C# (CSharp) 메소드

EvaluateCurveSlow() 공개 메소드

public EvaluateCurveSlow ( float time ) : float
time float
리턴 float
        public float EvaluateCurveSlow(float time)
        {
            return this.renderer.EvaluateCurveSlow(time, this.component);
        }