UnityEditor.ControlPointRenderer.CreateRenderChunk C# (CSharp) Method

CreateRenderChunk() private method

private CreateRenderChunk ( ) : RenderChunk
return RenderChunk
        private RenderChunk CreateRenderChunk()
        {
            RenderChunk item = new RenderChunk {
                mesh = new Mesh()
            };
            item.mesh.name = "ControlPointRendererMesh";
            item.mesh.hideFlags |= HideFlags.DontSave;
            item.vertices = new List<Vector3>();
            item.colors = new List<Color32>();
            item.uvs = new List<Vector2>();
            item.indices = new List<int>();
            this.m_RenderChunks.Add(item);
            return item;
        }