private RenderChunk CreateRenderChunk()
{
RenderChunk item = new RenderChunk {
mesh = new Mesh()
};
item.mesh.name = "ControlPointRendererMesh";
item.mesh.hideFlags |= HideFlags.DontSave;
item.vertices = new List<Vector3>();
item.colors = new List<Color32>();
item.uvs = new List<Vector2>();
item.indices = new List<int>();
this.m_RenderChunks.Add(item);
return item;
}