UnityEditor.ControlPointRenderer.FlushCache C# (CSharp) Method

FlushCache() public method

public FlushCache ( ) : void
return void
        public void FlushCache()
        {
            for (int i = 0; i < this.m_RenderChunks.Count; i++)
            {
                Object.DestroyImmediate(this.m_RenderChunks[i].mesh);
            }
            this.m_RenderChunks.Clear();
        }