public void Clear()
{
for (int i = 0; i < this.m_RenderChunks.Count; i++)
{
RenderChunk chunk = this.m_RenderChunks[i];
chunk.mesh.Clear();
chunk.vertices.Clear();
chunk.colors.Clear();
chunk.uvs.Clear();
chunk.indices.Clear();
chunk.isDirty = true;
}
}