UnityEditor.AudioMixerDrawUtils.DrawLine C# (CSharp) Method

DrawLine() public static method

public static DrawLine ( float x1, float y1, float x2, float y2, Color c ) : void
x1 float
y1 float
x2 float
y2 float
c Color
return void
        public static void DrawLine(float x1, float y1, float x2, float y2, Color c)
        {
            if (Event.current.type == EventType.Repaint)
            {
                HandleUtility.ApplyWireMaterial();
                GL.Begin(1);
                GL.Color(new Color(c.r, c.g, c.b, c.a * GetAlpha()));
                Vertex(x1, y1);
                Vertex(x2, y2);
                GL.End();
            }
        }