UnityEditor.AudioMixerDrawUtils.ReadOnlyLabel C# (CSharp) Method

ReadOnlyLabel() public static method

public static ReadOnlyLabel ( Rect r, GUIContent content, GUIStyle style ) : void
r UnityEngine.Rect
content UnityEngine.GUIContent
style UnityEngine.GUIStyle
return void
        public static void ReadOnlyLabel(Rect r, GUIContent content, GUIStyle style)
        {
            GUI.Label(r, content, style);
        }

Same methods

AudioMixerDrawUtils::ReadOnlyLabel ( Rect r, string text, GUIStyle style ) : void
AudioMixerDrawUtils::ReadOnlyLabel ( Rect r, string text, GUIStyle style, string tooltipText ) : void