UnityEditor.AssetImporterInspector.GetSerializedObjectInternal C# (CSharp) Method

GetSerializedObjectInternal() private method

private GetSerializedObjectInternal ( ) : SerializedObject
return SerializedObject
        internal override SerializedObject GetSerializedObjectInternal()
        {
            if (base.m_SerializedObject == null)
            {
                base.m_SerializedObject = SerializedObject.LoadFromCache(base.GetInstanceID());
            }
            if (base.m_SerializedObject == null)
            {
                base.m_SerializedObject = new SerializedObject(base.targets);
            }
            return base.m_SerializedObject;
        }